AI Insights · Timothy · October 2021
Top 5 Music Games in Hungary for Q3 2021
Explore the performance metrics of the top 5 music games in Hungary for the third quarter of 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 music games on a unified platform in Hungary showed varied performance trends in downloads, revenue, and active users. The data comes from Sensor Tower, providing insights into the metrics of these popular games.
Magic Tiles 3: Piano Game saw its weekly revenue peak at around $317 in the last week of August, with a slight decline towards the end of September, ending at approximately $142. Weekly downloads fluctuated, peaking at 5.6K in mid-July and experiencing a dip to 3.8K in early September. The game maintained a stable number of weekly active users, starting at 35.6K and ending the quarter with about 36K.
For Beatstar, weekly revenue showed a significant increase, reaching nearly $492 in the first week of September and closing the quarter at around $325. Weekly downloads spiked dramatically to 13.9K in late August before stabilizing at around 2.5K by the end of September. Active users also saw a rise, peaking at 12.8K in early September and settling at approximately 7.5K by the end of the quarter.
Piano Keyboard & Music Tiles experienced a consistent weekly revenue, peaking at $169 in late August and ending the quarter at $126. The game’s weekly downloads remained relatively stable, averaging around 200 downloads per week. Weekly active users showed a slight decline, starting at 1.3K and ending the quarter at 892.
Geometry Dash demonstrated steady weekly revenue, peaking at $145 in early September and closing the quarter at $114. Weekly downloads varied, with a peak of 2.5K in mid-July and ending the quarter with about 1.7K. The game maintained a stable number of weekly active users, starting at 22K and ending the quarter at around 20.6K.
Lastly, Tiles Hop EDM Rush Music Game showed consistent weekly revenue, peaking at $111 in mid-July and ending the quarter at around $86. Weekly downloads fluctuated, peaking at 4.4K in mid-July and ending the quarter at approximately 3.3K. The game maintained a high number of weekly active users, starting at 48.2K and ending the quarter with about 46.8K.
These insights are derived from Sensor Tower, where more detailed analytics and trends can be explored for each app.